Our own 3D engine, the technology behind what comes next.
Rendering, lighting, materials and movement, written by us, so the technology fits the games rather than the other way round.
Lusa Engine is built in-house, from the ground up. It's the foundation our upcoming projects are being made on.
We'll share more as it takes shape.
Real-time renders from the engine.
The work is on atmosphere, lighting, shadow, and the feeling of moving through a space, alongside the tools that let us build levels quickly.
The first game on the engine is a first-person horror project.