An independent studio from Portugal, building games and the technology behind them.
We build from the ground up, because owning the technology is what makes the work our own.
We write our own renderers, our own maths and our own tools. It takes longer, and it gives us room that licensed technology doesn't.
We work at our own pace, on our own terms, and we show things when they're ready to be seen.
We'd rather know how something works than only how to use it.
The long route leaves us more to work with.
Better to complete something focused than start something vast.
No licences, no royalties, no black boxes we can't open.
Our own 3D engine, built in-house. The foundation everything we make next will be built on.
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A physics-based gladiator roguelite where every hit carries weight.
View the archive →A first-person horror project on Lusa Engine. Enclosed spaces, a flashlight, and very little light. More when the time is right.