HordaLusa
Hordalusa
Prototype · 2025 · Archived

Steel and Blood

Rise from slave to legend. Win the crowd.

A physics-based gladiator roguelite where every hit carries weight.

You are thrust into the brutal world of the Ludus with nothing but your fists. This isn't a hack-and-slash, it's a physical simulation of combat where your weapon's momentum and the crowd's judgment determine your fate.

A completed prototype, built as a FNAC project in 2025. Archived here as part of our record.

Steel and Blood gameplay Steel and Blood gameplay Steel and Blood gameplay
What it was

Visceral physics combat. Active ragdolls and IK-driven impacts, no two fights are the same.

The crowd is alive. Win their favour for buffs, or face their wrath as they throw debris.

Zero to hero. Evolve from a lowly slave to a legend, upgrading stats and gear.

Risk and reward. Dynamic difficulty scales with your reputation.

Steel and Blood was our deep dive into simulated physical combat, where the real craft lies not in making bodies fall convincingly, but in keeping them readable while they do.

The work shaped how we approach Lusa Engine.